For this demonstration it will be assumed that a figure has been created in Make Human and

exported and saved to a folder. The exported File Type is a Collada (.dae) File Format.

For simplicity the Collada file has been named MH_Figure.dae and is saved in the

A_My_Blender_Stuff folder.

In a new 2D Animation Workspace change the 2D Viewport Editor to Object Mode. You are

about to import an Object.

In the Blender Screen Header click File Import and select Collada (Default) (.dae).

In Blender File View navigate to the folder

which contains the exported Collad file

(A_My_Blender_Stuff).

Default Import File Types

Select the Collada File (MH_Figure.dae)

Click Import COLLADA

The Figure is loaded into the 2D Viewport

Editor face on to the Camera View. Rotate the

Viewport to see the 3D Model.

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